
These include text strings, checkboxes, numeric quantities, and more. The Scene Explorer columns provide information on and means to edit various properties of scene contents in 3ds Max.

Layers have these properties as well, and the objects they contain can inherit the properties from their layer. The objects you create have common properties including color, renderability, and display. Layers are like transparent overlays on which you organize and group different kinds of scene information. You can find additional procedures for specific Scene Explorer features in Scene Explorer Columns, Advanced Search Dialog (Scene Explorer), and Advanced Filter Dialog (Scene Explorer). This topic includes procedures for using general functionality in the Scene Explorer window. You can save customized Scene Explorer setups, and use any custom setup as the default. You can customize the layout to show additional properties. The default layout in 3ds Max displays only object names, while in 3ds Max Design it also shows colors and several other properties. The Scene Explorer interface consists of a menu bar, toolbars, and a table view of objects in the scene, with a row for each object and a column for each displayed object property.

Enhanced menu: Scene menu > Manage Scene Content > New Scene Explorer.Standard menu: Tools menu > Saved Scene Explorers > Choose a saved scene explorer.Standard menu: Tools menu > Open Explorer:.Standard menu: Tools Menu > New Scene Explorer.

Scene Explorer provides a modeless dialog for viewing, sorting, filtering, and selecting objects in 3ds Max, as well as additional functionality for renaming, deleting, hiding, and freezing objects, creating and modifying object hierarchies, and editing object properties en masse.
